Submitted by:enemy-buster
Unlockable Mercenaries Content
You can unlock a variety of content for the game's Mercenaries mode by satisfying certain requirements, as outlined below.
Characters
- Finish Ada's campaign - Ada
- Unlock all other characters' costumes - Carla
- Clear the Urban Chaos map with a B rank or better - Helena
- Clear the Steel Beast map with a B rank or better - Piers
- Clear the Mining the Depths map with a B rank or better - Sherry
Maps
- Finish Jake's campaign (any difficulty setting) - Mining the Depths
- Finish Chris's campaign (any difficulty setting) - Steel Beast
Costumes
- Secure an A rank in Mercenaries using Leon - Pirate (Leon)
- Secure an A rank in Mercenaries using Jake - Puffy Jacket (Jake)
- Secure an A rank in Mercenaries using Helena - R.P.D. (Helena)
- Secure an A rank in Mercenaries using Piers - Racer (Piers)
- Secure an A rank in Mercenaries using Chris - Samurai (Chris)
- Secure an A rank in Mercenaries using Sherry - School Girl (Sherry)
- Secure an A rank in Mercenaries using Ada - White Dress (Ada)
Submitted by:enemy-buster
Unlockable Modes
Satisfy the corresponding requirements to unlock additional modes and abilities, as outlined below.
- Clear one campaign - 8 skill arrangements (up to 3 skills per arrangement) for on-the-fly usage in campaign mode
- Clear two campaigns - Unlock Steel Beast map in Mercenaries mode.
- Clear three campaigns - Mining the Depths map in Mercenaries mode.
- Clear all 3 default campaigns - Ada’s story campaign
- Clear Ada's Campaign - Ada unlocked for Mercenaries Mode
- Clear all 4 story campaigns - Infinite ammo for a specific weapon made available for skill slot purchase (all 8 are unlocked)
3 Hints
Submit a Hint.
Submitted by:enemy-buster
Bonus Bosses (The Mercenaries)
Meet certain requirements in The Mercenaries mode and you'll get to fight special bonus bosses. The requirements to trigger those enemies in each stage are as follows:
- Kill 15 enemies with counters before killing 80 overall enemies - Napad (Urban Chaos)
- Kill 25 enemies using a coup de grace attack before killing 80 overall enemies - Gnezdo (Steel Beast)
- Kill 70 enemies within 600 seconds - Strelats (Mining the Depths)
Submitted by:enemy-buster
Save Ammo on the Mine Cart (Leon's Campaign)
While playing through Leon's campaign, you'll arrive at a point in the second chapter where you must ride in a runaway mine cart while facing off against a nasty enemy. You also need to avoid striking against overhanging barriers. Your apparent job is to blast an enemy that is attached to the cart, but doing so wastes your precious ammunition because the event is actually scripted. The only way to win is to shoot TNT, which requires as little as one shot when the time comes. Therefore, the easy way to survive this segment (regardless of your difficulty setting) is to drop down so that you're lying on your back and facing the enemy that is hanging onto the front of the cart. Remain on your back so that none of the overhanging barriers hit you, then blast the TNT when necessary. That strategy makes the whole section a lot easier and conserves your ammunition.
Submitted by:enemy-buster
Reload Animation Cut
As with many animations in games, Resident Evil 6 allows you to prematurely "cut" a reloading animation by quickly selecting a grenade type item (grenade, remote mine, first aid spray) and then switching back to your firearm.
As an alternative, you may also attempt to press the fire button (without aiming) to perform a gun-butt with the weapon, which also "completes" the magazine reload, but places your character in the gun butt animation. This, and other actions (taking cover, diving, etc.) may be faster or slower than weapon switching, but will depend on the situation you are in (esp. the very fluid situations in Mercenaries Mode).
This animation exploit allows you to cut down the animation cool-down periods for certain weapons (notably the grenade launcher), letting you fire the weapon a few moments earlier. This exploit does not apply to weapons with manually worked actions, such as the six-shot "Sniper Rifle", the regular shotgun, Piers' Anti-Material Rifle, etc.
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