Castlevania: Harmony of Despair Cheats & Code




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Submitted by:Enemy Buster

Using Gambler's Glasses

If you equip the Gambler's Glasses (dropped by Peeping Eyes), go to the main menu's monster compendium to see the probabilities of getting the enemies' item drops and souls. Equip LCK-boosting items to slightly increase these odds.
Submitted by:Enemy Buster

Basic Team Tip: Dying Penalty

In multiplayer mode, if you die and then get killed again in skeleton form, several minutes will be taken away from the timer. If you can't be revived, try to stay out of danger to give your teammates as much time as possible.
Submitted by:Enemy Buster

Basic Team Tip: Water of Life Multi-Duplication

In multiplayer mode, if two or more players open the same blue chest at the exact same moment, each will get a Water of Life bottle.
Submitted by:Enemy Buster

Basic Team Tip: Water of Life Limit

In multiplayer mode, each player can carry only one Water of Life bottle (the revive potion found in blue chests). Leave blue chests to other players who don't have Water of Life yet.
Submitted by:Enemy Buster

Chapter 4 Moving Platform's Lever

In Chapter 4, you normally need to activate the moving platform to reach the teleportation portrait that goes to the boss room. This is done by flipping the lever in the long corridor that contains a Gurkha Master, a Frankenstein Creature, and a Glasya Labolas. (However, there are shortcuts around this. For example, Soma can use Yorick skulls to bypass the need for the moving platform, saving a lot of time.)
Submitted by:Enemy Buster

Chapter 5 Clock Hands

In Chapter 5, the clock hands' positions are determined by the host player's system clock, at the time when the stage starts. If the hands are angled horizontally, you can jump onto them.
Submitted by:Enemy Buster

Chapter 7 Shortcut for Multiple Players

In Chapter 7 (DLC stage), one of the floor switches in the left spike trap corridor can be stood on to open a gate into the central chamber with a Final Guard. This can help another player from the other side quickly reach the lever that activates the moving platforms that go up to the boss room.
Submitted by:Enemy Buster

Game Clear Bonuses

Hard Mode - Finish Chapter 6 on normal.
Additional Items in Shop - Finish Chapter 6 on normal.
Alucard XBL Gamerpic - Finish Chapter 6 on normal in single-player mode, and view the staff credits.
Submitted by:Enemy Buster

Jumping Boost with Bone Pillars

You can leave some bone pillars around to use them as stepping platforms to reach high ledges.
Submitted by:Enemy Buster

Food Stats Bonus

Eating most food items will slightly increase your stats, but this temporary bonus lasts only until you eat another food item or beat the stage.
Submitted by:Enemy Buster

Jumping Boost with Yorick Ability

Soma's Yorick soul ability is used to throw out skulls that characters can jumpkick off from to boost themselves up. In multiplayer mode, throw these skulls to help teammates reach high ledges.
Submitted by:Enemy Buster

Mastery Tip for One Player

You can gain mastery faster for certain special attacks by hitting Menace in Chapter 3 on hard. Equip two Mastery Rings, and buy full supplies of magic-replenishing items from the shop. Quickly hit the boss' lower body with your special attacks, and when you run out of magic, go back to the grimoire point at the starting area to refill your magic.
Submitted by:Enemy Buster

Mastery Tip for Multiple Players

You can gain mastery faster if you find other players in survival mode. Equip an Astral Ring (found in the later stages on hard), because it makes you use life instead of magic energy to perform special attacks. Equip a Mastery Ring, too. You get automatically revived for free in survival mode, so you can quickly hit the boss with your special attacks, kill yourself to come back with full life, and repeat.
Submitted by:Enemy Buster

Jumping Boost with Uppercut

For the whip-using characters like Johnathan, when they are doing an uppercut, teammates who can jumpkick can get a higher boost by kicking off from their fists.
Submitted by:Enemy Buster

Jumping Boost with Mist

Hold UP when changing into mist form with Alucard to float upward slightly. This can be helpful in reaching high ledges that are just out of reach after a double jump.
Submitted by:Enemy Buster

Jumping Boost with Two Players

Jumpkick off from another player who is standing on the floor to boost yourself up. Jumpkicks are performed by holding DOWN and pressing JUMP again after making a double jump. (Note: Charlotte and Yoko can't jumpkick.)
Submitted by:Enemy Buster

Projectiles for Charlotte

To absorb certain enemy projectiles with Charlotte, hold the Personal Skill button (creating her magic shield). If a projectile has the potential to be obtained, it will make a loud clinking sound. Successfully obtain enemy shots to gradually build up Charlotte's attack power. Here are the shots she can get:
Acidic Bubble - From the Glasya Labolas in Chapters 3 and 4.
Dark Inferno - From Dracula in Chapter 6.
Death Scythe - From Death in Chapter 5.
Delta Spark - From Ashtarte in Chapter 7 (DLC stage).
Demon Seed - From the Man-Eating Plants in Chapter 4.
Energy Flow - From the broom-riding Witches in Chapter 4.
Feather Blades - From the Harpies in Chapter 5.
Fire Ball - From the Pillars of Bones.
Flame Shot - From the Fire Demons in Chapters 3 and 4.
Ghost Chaser - From the Dullahans in Chapters 4 and 6.
Heal - From the broom-riding Witches in Chapter 4. (Slide to do just enough damage to make them cast their heal spell.)
Hellfire - From Dracula in Chapter 6.
Ice Fang - From the Sea Demons in Chapters 5 and 6.
Ice Needle - From the Frost Shades in Chapter 2.
Nightmare - From the Malachis in Chapters 5 and 6.
Piercing Beam - From the green Nova Skeletons in Chapters 5 and 6.
Poison Spores - From the Moldy Corpses in Chapter 2.
Raging Fire - From the Minotaurs or the Bone Dragons.
Retro Fireball - From the Retro Mermen, Retro Bone Pillars, and Retro Bone Dragons in Chapter 10 (DLC stage).
Retro Summon Skeleton - From the bone-throwing Retro Skeletons in Chapter 10 (DLC stage).
Sickle Moon - From the Imps in Chapters 3, 4, and 5.
Splash Needle - From the Mermen in Chapter 1.
Summon Musketeer - From the Skeleton Musketeers in Chapter 5.
Summon Skeleton - From the bone-throwing Skeletons.
Thunderbolt - From the Thunder Demons in Chapter 6.
Submitted by:Enemy Buster

Voice Acting Option

Hold RIGHT TRIGGER while selecting your character color to switch to the original Japanese voice acting.
Submitted by:Enemy Buster

Secret Bonus Score Items

Each chapter has a Konami easter egg item that can be collected for bonus score points:
Chapter 1 - A gold bell appears in the room with the church bells, if you slide under and then jump up inside the low middle bell.
Chapter 2 - A gold crown appears in the piano room, if you step on the keys in this following order.
Chapter 3 - Moai appears in the middle of the boss room, if you jumpkick through the vortex in the background. (Do this after the boss breaks the blocks in the way.)
Chapter 4 - Goemon appears in the right side of the stage, if you go into the dark alcove. (This is located to the right of the boss room.)
Chapter 5 - Vic Viper flies across the top of the stage, if you press UP while standing in the top right corner of the stage, just below and to the right of the blue chest nearby.
Chapter 6 - Konami Man flies across the top of the stage, if you press UP while standing on the highest ledge above the last breakable wall with the food item (near the stairs that go to the boss room).
Chapter 7 (DLC) - Vick13 appears atop the pyramid, if you jump up into the air above the top of the pyramid.
Chapter 8 (DLC) - A lucky cat appears in the top right corner of this stage, if you kneel on the floor there.
Chapter 9 (DLC) - TwinBee appears on the outer wall's ledges, if you successfully climb the outer wall path (with the swinging axes).
Chapter 10 (DLC) - A gold crown appears after the first large bat miniboss, if you destroy the breakable wall and go into the space that continues to some chests.
Chapter 11 (DLC) - A facade card appears at the top right room (just above the boss room), if you jump up into the air above the tree stump.
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