19 Hints
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Submitted by:Enemy Buster
Submitted by:Enemy Buster
Submitted by:Enemy Buster
Submitted by:Enemy Buster
Submitted by:Enemy Buster
Chapter 4 Moving Platform's Lever
In Chapter 4, you normally need to activate the moving platform to reach the teleportation portrait that goes to the boss room. This is done by flipping the lever in the long corridor that contains a Gurkha Master, a Frankenstein Creature, and a Glasya Labolas. (However, there are shortcuts around this. For example, Soma can use Yorick skulls to bypass the need for the moving platform, saving a lot of time.)
Submitted by:Enemy Buster
Submitted by:Enemy Buster
Chapter 7 Shortcut for Multiple Players
In Chapter 7 (DLC stage), one of the floor switches in the left spike trap corridor can be stood on to open a gate into the central chamber with a Final Guard. This can help another player from the other side quickly reach the lever that activates the moving platforms that go up to the boss room.
Submitted by:Enemy Buster
Submitted by:Enemy Buster
Submitted by:Enemy Buster
Submitted by:Enemy Buster
Submitted by:Enemy Buster
Mastery Tip for One Player
You can gain mastery faster for certain special attacks by hitting Menace in Chapter 3 on hard. Equip two Mastery Rings, and buy full supplies of magic-replenishing items from the shop. Quickly hit the boss' lower body with your special attacks, and when you run out of magic, go back to the grimoire point at the starting area to refill your magic.
Submitted by:Enemy Buster
Mastery Tip for Multiple Players
You can gain mastery faster if you find other players in survival mode. Equip an Astral Ring (found in the later stages on hard), because it makes you use life instead of magic energy to perform special attacks. Equip a Mastery Ring, too. You get automatically revived for free in survival mode, so you can quickly hit the boss with your special attacks, kill yourself to come back with full life, and repeat.
Submitted by:Enemy Buster
Submitted by:Enemy Buster
Submitted by:Enemy Buster
Submitted by:Enemy Buster
Projectiles for Charlotte
To absorb certain enemy projectiles with Charlotte, hold the Personal Skill button (creating her magic shield). If a projectile has the potential to be obtained, it will make a loud clinking sound. Successfully obtain enemy shots to gradually build up Charlotte's attack power. Here are the shots she can get:
Acidic Bubble - From the Glasya Labolas in Chapters 3 and 4.
Dark Inferno - From Dracula in Chapter 6.
Death Scythe - From Death in Chapter 5.
Delta Spark - From Ashtarte in Chapter 7 (DLC stage).
Demon Seed - From the Man-Eating Plants in Chapter 4.
Energy Flow - From the broom-riding Witches in Chapter 4.
Feather Blades - From the Harpies in Chapter 5.
Fire Ball - From the Pillars of Bones.
Flame Shot - From the Fire Demons in Chapters 3 and 4.
Ghost Chaser - From the Dullahans in Chapters 4 and 6.
Heal - From the broom-riding Witches in Chapter 4. (Slide to do just enough damage to make them cast their heal spell.)
Hellfire - From Dracula in Chapter 6.
Ice Fang - From the Sea Demons in Chapters 5 and 6.
Ice Needle - From the Frost Shades in Chapter 2.
Nightmare - From the Malachis in Chapters 5 and 6.
Piercing Beam - From the green Nova Skeletons in Chapters 5 and 6.
Poison Spores - From the Moldy Corpses in Chapter 2.
Raging Fire - From the Minotaurs or the Bone Dragons.
Retro Fireball - From the Retro Mermen, Retro Bone Pillars, and Retro Bone Dragons in Chapter 10 (DLC stage).
Retro Summon Skeleton - From the bone-throwing Retro Skeletons in Chapter 10 (DLC stage).
Sickle Moon - From the Imps in Chapters 3, 4, and 5.
Splash Needle - From the Mermen in Chapter 1.
Summon Musketeer - From the Skeleton Musketeers in Chapter 5.
Summon Skeleton - From the bone-throwing Skeletons.
Thunderbolt - From the Thunder Demons in Chapter 6.
Submitted by:Enemy Buster
Submitted by:Enemy Buster
Secret Bonus Score Items
Each chapter has a Konami easter egg item that can be collected for bonus score points:
Chapter 1 - A gold bell appears in the room with the church bells, if you slide under and then jump up inside the low middle bell.
Chapter 2 - A gold crown appears in the piano room, if you step on the keys in this following order.
Chapter 3 - Moai appears in the middle of the boss room, if you jumpkick through the vortex in the background. (Do this after the boss breaks the blocks in the way.)
Chapter 4 - Goemon appears in the right side of the stage, if you go into the dark alcove. (This is located to the right of the boss room.)
Chapter 5 - Vic Viper flies across the top of the stage, if you press UP while standing in the top right corner of the stage, just below and to the right of the blue chest nearby.
Chapter 6 - Konami Man flies across the top of the stage, if you press UP while standing on the highest ledge above the last breakable wall with the food item (near the stairs that go to the boss room).
Chapter 7 (DLC) - Vick13 appears atop the pyramid, if you jump up into the air above the top of the pyramid.
Chapter 8 (DLC) - A lucky cat appears in the top right corner of this stage, if you kneel on the floor there.
Chapter 9 (DLC) - TwinBee appears on the outer wall's ledges, if you successfully climb the outer wall path (with the swinging axes).
Chapter 10 (DLC) - A gold crown appears after the first large bat miniboss, if you destroy the breakable wall and go into the space that continues to some chests.
Chapter 11 (DLC) - A facade card appears at the top right room (just above the boss room), if you jump up into the air above the tree stump.
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