Counter-Strike is a tactical first-person shooter video game developed by Valve Corporation which originated from a Half-Life modification by Minh "Gooseman" Le and Jess "Cliffe" Cliffe. By the fourth beta version, Valve Software, the developer who created Half-Life, began assisting in the development of Counter-Strike. In 2000, Valve bought the rights to Counter-Strike.
The game has been expanded into a series since its original release, which currently includes Counter-Strike: Condition Zero, Counter-Strike: Source, and Counter-Strike: Global Offensive. Counter-Strike pits a team of terrorists against a team of counter-terrorists in a series of rounds. Each round is won by either completing the mission objective or eliminating the opposing force.
The game was the most played Half-Life modification in terms of players, according to GameSpy in 2008.
As of August 2011, the Counter-Strike franchise has sold over 27 million units.
Following are the cheat codes of the game:
Cheat codes :
Effect | Code |
$16,000 | impulse101 |
Adjust gravity | sv_gravity <-999 - 999999> |
Arctic sniper rifle give | spaceweapon_awp |
Auto-aim with sniper rifle | sv_aim |
Auto-reload disabled | -reload |
Auto-reload enabled | +reload |
Change crosshair color | adjust crosshair |
Change skins | skin |
Disable the crosshair to enlarge when shooting | crosshair <1 data-blogger-escaped--5="-5"> |
Faster backwards motion | cl_backspeed 999 |
Faster forward motion | cl_forwardspeed 999 |
Faster side motion | cl_sidespeed 999 |
Get indicated item | give |
Hyper auto-aim disabled | sv_clienttrace 0000 |
Hyper auto-aim enabled | sv_clienttrace 9999 |
Level select | changelevel |
Reveal how much time is left on the map | timeleft |
See and fire through walls and objects, default is 3600 | gl_zmax<0 data-blogger-escaped--9999="-9999"> |
See things brightly without flashlight | lambert -1.0001 |
Set freeze period at the start of rounds. Set to 0 to disable, default is 6(For use on server machine only) | mp_freezetime |
Set maximum length in minutes a round can last, default is 5(For use on server machine only) | mp_roundtime <3 data-blogger-escaped--15="-15"> |
Set minutes between map rotations, default is 0(For use on server machine only) | mp_timelimit |
SetC4 timer | mp_c4timer <1 data-blogger-escaped--100="-100"> |
Toggle auto-help hint messages, default is 1 | ah <0 data-blogger-escaped-1="1" data-blogger-escaped-or="or"> |
Toggle crosshairs in observer mode, default is 1 | cl_observercrosshair <0 data-blogger-escaped-1="1" data-blogger-escaped-or="or"> |
Toggle flashlight use, default is 1(For use on server machine only) | mp_flashlight <0 data-blogger-escaped-1="1" data-blogger-escaped-or="or"> |
Toggle footsteps, default is 1(For use on server machine only) | mp_footsteps <0 data-blogger-escaped-1="1" data-blogger-escaped-or="or"> |
Toggle friendly fire(For use on server machine only) | mp_friendlyfire <0 data-blogger-escaped-1="1" data-blogger-escaped-or="or"> |
Toggle graph | net_graph <0 data-blogger-escaped-1="1" data-blogger-escaped-or="or"> |
Toggle map briefings after new levels load, default is 1 | dm <0 data-blogger-escaped-1="1" data-blogger-escaped-or="or"> |
Toggle to see ghosts in observer mode, default is 0 | ghosts <0 data-blogger-escaped-1="1" data-blogger-escaped-or="or"> |
Unbind key command | unbind |
View other players' frags | cl_hidefrags 0 |
Whiten all surroundings at 800x600 resolution | r_lightmap 1 |
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